商品名称
免费注册登录 在线支付  
首页  |   商品类目  |   品牌推荐  |   新货上架  |   精品推荐  |   特价品区  |   积分换购  |   商品专题  |   购物帮助  |  
  各教学区总目录    CG 软件区    CG 素材区    MAYA 教程区    Softimage XSI 教程区    3DS MAX 教程区    ZBrush 教程区    Mudbox 教程区  
  MotionBuilder 教程区    VUE 教程区    Lightwave 教程区    Modo 教程区    Cinema 4D 教程区    Rhino 教程区    StudioTools 教程区    Boujou 教程区  
  Catia 教学区    Realflow 教程区    After Effects 教程区    Premiere 教程区    Shake 教程区    Digital Fusion 教程区    Houdini 教程区    Combustion 教程区  
  Flame 教程区    NUKE 教程区    Audition 教程区    Acrobat 教程区    Photoshop 教程区    Illustrator 教程区    Painter 教程区    Flash 教程区  
  手绘教程区    实体模型制作教程    日本分类  
 2 各教学区总目录
 =========================
 2 CG 软件区
 三维软件
 后期合成软件
 平面软件
 2 CG 素材区
 材质帖图
 三维模型库
 动作库
 视频素材
 音频素材
 =========================
 2 MAYA 教程区
 Digital-Tutors MAYA教程
 Gnomon MAYA教程
 Simply MAYA教程
 Alias(Autodesk) MAYA教程
 其他MAYA教程
 2 Softimage XSI 教程区
 Digital-Tutors XSI教程
 XSI 中文教程
 其他XSI教程
 2 3DS MAX 教程区
 3DS MAX教程
 2 ZBrush 教程区
 ZBrush 教程
 2 Mudbox 教程区
 Mudbox 教程
 2 MotionBuilder 教程区
 MotionBuilder 教程
 2 VUE 教程区
 VUE 教程
 2 Lightwave 教程区
 Lightwave 教程
 2 Modo 教程区
 Modo 教程
 2 Cinema 4D 教程区
 Cinema 4D 教程
 BodyPaint 3D 教程
 2 Rhino 教程区
 Rhino 教程
 2 StudioTools 教程区
 StudioTools 教程
 2 Boujou 教程区
 Boujou 教程
 2 Catia 教学区
 Catia 教程
 2 Realflow 教程区
 Realflow 教程
 =========================
 2 After Effects 教程区
 After Effects 教程
 2 Premiere 教程区
 Premiere 教程
 2 Shake 教程区
 Shake 教程
 2 Digital Fusion 教程区
 Digital Fusion 教程
 2 Houdini 教程区
 Houdini 教程
 2 Combustion 教程区
 Combustion 教程
 2 Flame 教程区
 Flame 教程
 2 NUKE 教程区
 NUKE 教程
 2 Audition 教程区
 Audition 教程区
 =========================
 2 Acrobat 教程区
 Acrobat 教程
 2 Photoshop 教程区
 Photoshop 教程
 2 Illustrator 教程区
 Illustrator 教程
 2 Painter 教程区
 Painter 教程
 2 Flash 教程区
 Flash 教程
 2 手绘教程区
 电脑绘画
 素描教学
 油画与水彩教学
 2 实体模型制作教程
 实体模型制作教程
 =========================
 2 日本分类
 日本软件
 日本教程
 日本电子词典
 所属分类:MAYA 教程区 其他MAYA教程 上一件  收藏此商品  商品咨询  下一件     
   
 绑定艺术3 MAYA教学, MAYA教程, MAYA视频教学, MAYA视频教程
 商品编号  2008211565
 赠送积分   0
 商品重量  0 g
 上架日期  2008-2-11 2:46:47
 点击 / 销售   / 
数量
  查看购物车/结账>>  
 此商品暂无介绍

 

------------------------------------------------------------------------------------------------------------

联系电话:13631397770

MSN:dicse@msn.com

Skype: salotise

QQ:457090121   

广州客户欢迎当面交易(1天前预约时间)

教程网总网页:www.anxincg.com



The first video in chapter one will introduce you to the basics of the Maya Cloth module. You will learn how to setup a simple panel, create a simple garment and begin using the cloth solver to drap the cloth onto a collision object. Get up-to-speed on what Maya Cloth is all about!




This is the first video in a three parts series following the creation of the Goblin’s garment. In this video, Kiaran guides you through the creation and placement of the curves that will eventually become the panels. From these panels, you will see how to create a garment and stitch everything together. Finally, we wrap-up the lesson by draping the garment onto the Goblin.



This is the second video in a three parts series following the creation of the Goblin’s garment. This video demonstrates how to take a flat simulation garment and add a few extra touches. We will give the garment thickness, add some trim around the openings and prepare it for being rendered.



This is the third video in a three parts series following the creation of the Goblin’s garment. At this point, we are finally ready to begin simulating the Goblin’s garment. We will discuss solver adjustments, cloth constraints, adding dynamic fields and using the cache.



This video demonstrates the basics of the Maya Hair system. Learn exactly what a hair system is comprised of, how to create hair, and what nodes contribute to the creation of beleivable hair.



The second video in this chapter is dedicated to the creation and styling of a complete hairstyle. This lecture demonstrates how to create an array of hair follicles on a head surface, how to use hair constraints and dynamics to style the hair and finally how to set that style to be the starting position for the hair system.



The final video in this chapter focuses on the rendering techniques used to create the final hairstyle. See how passive follicles were used to add depth to the hair, and how the lighting and shading was setup to create believable renderings with mental ray.



This video examines the Maya Fur module. Topics include: how to add fur to a surface, fur’s reliance on UV space, what nodes are associated with a fur system and how to add dynamic motion to fur. This video acts as an introduction for those who have never used Maya Fur.



After watching the first lecture in this chapter we are now ready to start using Maya Fur in a production scenario. This video covers the creation of the Goblin’s Mohawk hairstyle. In the process, we will cover the creation of fur patches, tweaking fur attributes, applying fur attribute maps and attaching fur with a wrap deformer.



The third and final video in this chapter concentrates on finishing the Goblin’s hairstyle. In this video, we pick-up where the last video left-off with a completed Mohawk on the Goblin character. From here, this video demonstrates the use of mental ray in lighting and shading the fur. Learn how to add and tweak soft shadows with mental ray’s fur shading features.



This video demonstrates the techniques used to add fur, hair and cloth to the Minx character. In the process, you will see how we split the Minx’s mesh to create fur patches, how the garment was constructed, and how everything was organized into a single scene file.



n this video, Oleg guides you through the creation of Bobo’s mocap facial rig. Learn how Bobo’s facial muscles were created and attached to the motion capture data. In the process, Oleg utilizes several custom MEL scripts to help automate the repetive tasks as he brings this character to life.



This video demonstrates a typical shot scenario for the Minx charater. Watch as we take a simple animation of the Minx jumping, transfer it from the low to the high-res file, simulate the cloth and fur, before finally preparing the file to be rendered. In the process, we will utilize the jcAnimCS.mel script for copying the animation.



This video demonstrates an often neglected technique used to bake animated meshes. ’Baking’ is the term used to describe the process of caching the positions of a meshes vertex such that all other input deformation may be removed. Kiaran then goes on to describe the technique of shot sculpting by providing a prototype MEL solution. Finally, the user is guided through the MEL script and given insight into how such a solution is created.





The second part of this video focuses on the cgTkShotSculpt MEL script with coverage of its inner workings and explanations of the major procedures.

 〖规格〗  
 〖包装〗  
 〖品牌〗  
 〖出品公司〗  
 〖〗  
 〖〗  
 〖商品功效〗  
 〖适合人群〗  
...暂无数据...
...暂无数据...
Tags:
 最新评论
...暂无数据...

姓名   
内容    
销售部
安心CG客服
服务保证
质价保证
服务保证
避免购物风险
客户服务
隐私保护
订单查询
电话查询
付款方式
银行电汇
邮局汇款
配送方式
订购方式
电话订购
网上订购
传真订单
海外订购
客户优惠
Copyright © 2007-2008 安心CG教程网 All Rights Reserved